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AR & VR experiences

AR VR development company for training, retail and sales

We build augmented and virtual reality experiences that solve a real problem, from trying a product at home to training staff safely, on phones, browsers and headsets.

ZedBlu is an AR VR development company that builds immersive experiences with a clear business purpose. We create augmented reality apps that place products in a customer's room, VR simulations that train staff on equipment or safety procedures, 3D configurators for online stores, and virtual tours for property and hospitality.

We pick the platform based on your audience. WebAR runs in a phone browser with no app download, which suits marketing and e-commerce. Native apps built with ARKit, ARCore or Unity offer more precise tracking and features, and headsets such as Meta Quest and Apple Vision Pro suit training and high-end demonstrations.

Our team covers 3D modeling and optimization, interaction design, development and integration with your product catalog, LMS or CRM. We keep scenes light enough to load quickly on mid-range phones, and design VR movement and pacing to reduce the risk of motion sickness.

What we deliver

What our AR / VR Development team delivers

01

Augmented reality apps

Augmented reality app development for iOS and Android with ARKit, ARCore and Unity: placing furniture or equipment at true scale, visualizing products on surfaces, step-by-step maintenance overlays, and interactive packaging or print. We handle plane detection, lighting estimation, occlusion and anchoring, so virtual objects look and behave convincingly.

02

WebAR and WebXR

WebAR development that opens from a link or QR code in the phone browser, with no app to install, ideal for product launches, packaging, events and ads. For desktop and headset browsers, WebXR experiences built with Three.js or Babylon.js deliver 3D and immersive content on the open web.

03

VR training and simulation

VR training development for tasks that are risky, expensive or hard to practice in real life: operating machinery, emergency response, medical procedures, sales conversations and onboarding. Trainees practice in realistic scenes on Meta Quest headsets, and results, scores and completion data flow into your LMS through SCORM or xAPI.

04

3D product viewers and configurators

Interactive 3D product configurator tools for e-commerce and B2B sales, where customers rotate a product, change colors, materials and options, see the price update and view the result in AR. We optimize models for fast loading and connect options to your catalog, pricing rules and checkout on Shopify or a custom store.

05

Virtual tours and spaces

Virtual tour development for real estate projects, hotels, campuses, factories and showrooms, built from 360-degree photography, 3D scans or modeled spaces for buildings not yet constructed. Tours run in the browser and on headsets, with hotspots, floor plans, booking or inquiry buttons and analytics on where visitors spend time.

06

Headset apps for Quest and Vision Pro

Meta Quest app development and apps for Apple Vision Pro, built in Unity or native frameworks, for product demonstrations, design reviews, collaborative walkthroughs and immersive marketing. We handle hand tracking, controllers, spatial audio and store submission, and help you manage enterprise headsets for training rooms or events.

Why it matters

What you get

Purpose before novelty

Every experience is tied to a measurable goal such as fewer returns, faster training or more qualified inquiries, so it earns its place rather than being a one-time gimmick.

Optimized 3D assets

Our artists build and compress models, textures and animations for real-time use, so experiences load quickly on mid-range phones and run smoothly on standalone headsets.

Connected to your systems

AR and VR apps link to your product catalog, CMS, LMS, CRM or booking engine, so content stays current and every interaction can lead to a sale, lead or record.

Reusable content

3D models created for one experience can be reused across AR, VR, web viewers, marketing renders and videos, which spreads the cost of asset creation.

How we work

Our process

01Concept and platform choiceWe define the goal, audience, devices and success measures, then recommend WebAR, a native app or a headset build with a clear rationale.
02Storyboard and interaction designWe map the user journey, interactions and comfort considerations, and produce storyboards or a quick prototype so you can try the idea early.
033D assets and developmentArtists create or optimize models from your CAD files or photos while developers build interactions and integrations, with weekly builds you can test.
04Device testingWe test on the range of phones or headsets your audience uses, checking tracking, performance, comfort and accessibility in real environments.
05Launch and analyticsWe publish to app stores or the web, set up analytics on engagement and conversions, and update content as products or training needs change.
Technology

Tools & tech we use

UnityUnreal EngineARKitARCoreWebXRThree.jsBabylon.jsBlenderMeta QuestvisionOSSwiftKotlin
Who it's for

Use cases

  • Try-before-you-buy AR for furniture, decor and appliances
  • VR safety and equipment training for manufacturing and energy
  • Virtual property tours for off-plan real estate projects
  • 3D configurators for vehicles, machinery and custom products
  • AR maintenance guides for field technicians
  • Immersive product demos for trade shows and showrooms
FAQ

AR / VR Development: FAQ

What does it cost to work with an AR VR development company?

AR VR development cost depends on the platform, the number and detail of 3D assets, interactions, integrations and the devices you must support. A WebAR campaign or simple 3D viewer is a modest project, while a native AR app or a VR training program with several scenarios is typically priced like a custom mobile app, in the $10,000 to $80,000+ range depending on scope. We send a fixed quote after a free consultation and a look at any 3D assets you already have.

Should we build WebAR or a native AR app?

Choose WebAR when reach matters most: campaigns, packaging and product pages where people will not install an app. Choose a native app when you need precise tracking, larger 3D scenes, offline use, persistent anchors or features such as LiDAR scanning. Some brands start with WebAR to test interest, then invest in a native app once usage justifies it.

How long does AR or VR development take?

A WebAR experience or 3D product viewer typically takes four to eight weeks, depending on how many models are needed. A native AR app or a VR training module with several scenarios usually takes three to five months. Having CAD files or good product photos ready, and quick feedback on 3D assets, shortens the schedule noticeably.

Can you use our existing CAD files or product photos?

Yes. CAD files from tools such as SolidWorks, Fusion 360 or Revit can be converted and optimized for real-time use, which is usually faster and more accurate than modeling from scratch. Where no CAD exists, we model from photos, drawings or 3D scans. Either way, we reduce polygon counts and texture sizes so assets perform well on phones and headsets.

Is VR training effective for employees?

VR works well for skills that are dangerous, costly or rare to practice in real life, because trainees can repeat scenarios, make mistakes safely and get immediate feedback. It does not replace all training. We help you pick the procedures where VR adds most value and measure results through scores, completion times and on-the-job observations.

Let's build

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